Fernando, Torvald, and Terminus are champs you should ALWAYS run from. Most of the time it's a skill game on who's better.Īnd lastly, the big three. Another Dredge can cause issues because of his high damage and harpoon slowing. It will always end up killing you, never chase down a champ unless they are slowed and on a hit away, even then be very careful. If you can out heal Talus' damage, then you can most likely either kill him or wait for him to warp away. Talus and Viktor are a little more risky, since they can both play both long and close. If they get close then they are easy prey. ![]() They can snipe you at a long distance, and since your attacks are lobbed it will almost never reach them. Strix and Kinessa are dangerous, but not for the close range reason. If it's one of the weak against champs, then it depends. Any champ listed in the strong against category are easy to fight because most of the time they need a direct path to kill you, meaning you can use other obstacles to your advantage. If you hear your harpoon pop, check to see who is coming. With the Abyssal Spike talent, it will work like Vivian's detector mines, but instead of a visual cue it will be an audio one. Find an opening for where they can come through and throw your harpoon there. Enemy flanks and other long range damage champs will also most likely try to go up to where you are as well. When you get there, set another portal down, but DON'T go through it, it's going to be used as an emergency get-away (like Kinessa's warp). ![]() Then, walk up to a spot where you can see down on people, like Kinessa or Strix. ![]() When the match starts, follow a flank path and set down your portal a good distance away from the point. Don't use it in TDM because everyone is everywhere. This build is primarily for siege matches, but can be used in onslaught too.
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